5E

5th Edition Death Saves - wtf?

I'm just going to have a little rant about the Death Save rule in 5th Edition.

In 1E if you get hurt badly enough that your hit points drop to zero, you are stable but unconscious. If you drop below zero you start fading steadily, losing 1 hp per round from blood loss. If you reach -10 hp you die, but before you bleed out you can be healed by magic, or someone can physically patch you up enough to stabilize you. On those sorry occasions when you get hit with a massive wallop that instantly takes you below -10, well... you're just dead.

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